Unity Game Developer
Passionate Unity developer with 4+ years of experience crafting immersive 2D & 3D games for PC, Mobile, and Multiplayer platforms.
About Me
I'm Mohab Ahmed, a Unity Game Developer based in Cairo, Egypt, with a deep passion for building engaging, high-performance games from the ground up.
Over the past 4+ years, I've shipped games spanning 2D & 3D, mobile, PC, and multiplayer genres — from arcade shooters to complex online multiplayer systems.
I've competed in Game Jams, worked as a freelance developer, and published titles on itch.io — thriving at the intersection of solid programming and creative design.
Technical Arsenal
My Work
Fast-paced action game — throw knives to defeat waves of enemies in increasingly challenging levels.
Browser slicing game with fluid mechanics. Slash fruits, dodge bombs, and climb the leaderboard.
Top-down arcade shooter in deep space. Dodge enemies, collect power-ups, blast through the galaxy.
Real-time multiplayer shooter with lobby systems, team matchmaking, and battle-royale mechanics.
Physics-based 3D racing simulator with realistic vehicle control and multiple tracks.
2D platformer — guide a knight through dangerous dungeons with smooth combat and boss battles.
Every second counts — fight against the clock and enemy waves to survive till the dead line.
Journey
Designing, developing, and shipping Unity games across genres and platforms — from prototype to polished product.
Delivering custom Unity projects for clients worldwide — mobile games, gameplay features, and rapid prototyping.
Built complete, playable games in 48–72 hour competitive sprints under strict theme constraints.
Published games under the PixelMart brand — experience in publishing, community feedback, and post-launch updates.
Full games shipped under 72-hour competitive constraints.
Diverse titles across multiple genres and platforms.
Delivered quality projects for clients across different countries.
Get In Touch
Ready to collaborate on your next game? Full game, feature, or prototype — available for freelance and studio opportunities.